The Last Stand update
So I’ve decided to put The Last Stand on hold. Working on a game became a bit of a chore and even since I’ve been working on it for almost 2 years there is no end to be seen. Game became a bit code-heavy and considering all my duties at my regular full-time job and other personal/health issues I cannot continue to work on a project of this scope much further.
If you’re interested in playing the last stable version of The Last Stand let me know - so I’ll put it online somewhere to download.
Work on the project has been incredible experience for me and I’ve learned tons. To compare here is the screenshot from the very first build of TLS:
And here is one from the last one:
As it goes for the very first project (excluding all the games I’ve been working on at different studios) TLS was a bit overambitious for my skills and now it’s simply too...
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